Monday, 5 February 2018

Animation Introduction




Animation is a main part of the entertainment industry. To make an successful animation you must use the 12 principles of animation; Squash and stretch, Anticipation, staging, pose to pose, follow through, ease in and out, arc, secondary action, timing, exaggeration, solid drawing and appeal. These are vital for a sucessful animation.
  • Image result for 12 principles of animation


    Squash and Stretch is the most important principle which allows an object to have weight and gravity to it. It can be used on any object including a human face. In realistic animation the most important thing is that the volume stays the same. 
    Anticipation is used to make the action appear more realistic, and prepares the audience for an action. For example; a dancer when jumping off the floor would bend their knees first. 

    Staging is to make the audience aware of what is important in the scene and the idea the animator wants to convey. This can be done by where the character is placed in the frame or the way the animator uses lighting. 

    Straight ahead action are animated frame by frame whereas pose to pose animation is where as there will be key frames which will be then fill in the in-betweens later on in the process. Straight ahead action is more fluid and runs more smoothly where as pose to pose is used in dramatic scenes. 

    Follow through and over lapping animation is something which would give more of a realistic effect to animation. It gives a some laws of physics which allows it to do that.

    Ease in and ease out is the time it takes for a movement to accelerate and slow down which would again make it more realistic by giving it some physical attributes.

    Arc is when the object moves in in an arc. When the speed increases in speed or momentum increases, the arcs tend to flatten out and broaden when it turns. This gives a sort of angle to an object.

    Secondary Action gives more life to a scene and would help support a main action. It can be a subtle action as like a person swinging their arms or even different facial expressions.

    Timing is very important to time an action right or it won't work smoothly or communicate what it needs to at the right time. It is needed to make the laws of physics work in the animation.

    Exaggeration is self explanatory where the actions or movements are exaggerated to make it more interesting and appealing to look at. 

    Solid drawing gives the drawing gives the animation weight and volume. The animator needs to take the three-dimensions into account. For example they would need to look at shadow and light to make the animation make sense.

    Appeal is more about the way a character in an animation acts. The character needs to have interest making it seem more realistic. This could also come in the style of how the animator animates. 

Monday, 15 January 2018

City Study

This was another test to test out how to use the transparency. Also I learnt how to split clips and which allowed me to change the direction of which I used Pan and Crop. I used my own images to create this study, including the overlay. This study was fairly successful as it used different elements and improved the study I did previously to this one where that one was using basic skills. To improve this even further I could add a music or sounds to my clip.


Short picture study


This was a short test to get used to the iMovie software. I did this by getting two images, which I took in Piccadilly Gardens, and then used pan and crop to zoom in onto the pigeon.


In addition to zooming in I made the clips 1 and 2 seconds long so that it was short and snappy. This was fairly successful as it transitions smoothly into the other frame. It could be improved by adding more frames and also I could add an overlay over the top of this image to make it more interesting. 

Building the City

In this time-lapse I used sharpies to create the actual art referenced from a secondary source picture. Although it is a very short, it is...